#include "GameplayState.h"

CGameplayState::CGameplayState( void )
{

}
CGameplayState::~CGameplayState( void )
{

}
CGameplayState* CGameplayState::GetInstance( void )
{
	static CGameplayState hInstance;
	return &hInstance;
}

void CGameplayState::Enter( void )
{

}				
void CGameplayState::Exit( void )
{

}				
bool CGameplayState::Input( void )
{
	return true;
}			
void CGameplayState::Update( float fElapsedTime )
{

}
void CGameplayState::Render( void )
{

}


